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Case Study ⭐ 4.8

Customer Experience in Digital Identity for Esports Organizations: 2021–2029 Trends

18 pages IEEE style ~7–13 mins read
  • Cloud
  • Blockchain
  • MLOps

Abstract

This case study investigates “Customer Experience in Digital Identity for Esports Organizations: 2021–2029 Trends” using a social network analysis. Through a socio-technical lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

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