Coursework
⭐ 4.5
Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends
Abstract
This coursework investigates “Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends” using a mixed-methods case study. Through a institutional lens, the analysis integrates multi-source data to derive a validated measurement model for researchers and practitioners.