Case Study
⭐ 4.9
Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries
Abstract
This case study investigates “Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries” using a social network analysis. Through a economic lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.