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Case Study ⭐ 4.9

Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries

20 pages Harvard style ~7–13 mins read
  • Cold Chain
  • Epidemiology
  • Food Systems

Abstract

This case study investigates “Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries” using a social network analysis. Through a economic lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.

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