Case Study
⭐ 4.9
Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends
Abstract
This case study investigates “Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends” using a mixed-methods case study. Through a human-centered lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.