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Case Study ⭐ 4.9

Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends

24 pages Harvard style ~7–13 mins read
  • Sociology
  • Esports
  • DEI

Abstract

This case study investigates “Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends” using a mixed-methods case study. Through a human-centered lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

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