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Essay ⭐ 4.5

Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology

29 pages APA style ~7–13 mins read
  • Energy
  • Esports
  • DEI

Abstract

This essay investigates “Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology” using a qualitative grounded theory. Through a institutional lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

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