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Case Study ⭐ 4.9

Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective

21 pages MLA style ~7–13 mins read
  • MLOps
  • BioMed
  • Food Systems

Abstract

This case study investigates “Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective” using a survey-based structural equation modeling. Through a socio-technical lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

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